/**
 * \file FieldForest.h
 * \brief Header file for the \a FieldForest class.
 * \ingroup Map
 */

#ifndef FIELDFOREST_H
#define FIELDFOREST_H

#include"Field.h"

/**
 * \class FieldForest
 * \brief Class to represent a \a Field of forest terrain.
 * \ingroup Map
 */

class FieldForest: public Field{
public:
	FieldForest(int r, int c);///<Constructor. \param r Row. \param c Column.
	~FieldForest();///<Destructor.
	
	FieldType type()const{ return FIELD_FOREST; }///<Returns the \a FieldType of this \a Field.
	int movementCost()const{ return 4; }///<Returns the cost of moving over this \a Field.
private:
	
};

#endif
